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                                        學術看板

                                        IEEE Fellow、微軟雷蒙德研究院Zicheng Liu研究員做客我校名師講堂

                                        2019年12月26日 11時17分

                                        2019年8月27日,IEEE Fellow、微軟雷蒙德研究院Zicheng Liu研究員做客我校名師講堂,為師生帶來題為“Neural Network Based 3D Skeletal Tracking on Azure Kinect”的專題講座。講座由機器人研究中心執行主任程洪教授主持。

                                        Zicheng Liu研究員介紹了微軟最新產品:深度攝像設備Azure Kinect及其開發工具箱的功能欧洲杯官方网投-首页,并深入分析了該設備在運動跟蹤領域的算法原理和應用成果。Zicheng Liu研究員與師生們就目前運動分析涉及的諸多算法和問題進行了深入討論,現場氣氛熱烈,極大拓展了師生學術視野。

                                        本次名師講堂由人力資源部教師發展中心主辦,機器人研究中心承辦欧洲杯官方网投-首页。

                                        相關介紹:

                                        Time and address:2019-8-27, 16:00欧洲杯官方网投-首页,innovation center A102

                                        Title:

                                        Neural Network Based 3D Skeletal Tracking on Azure Kinect

                                        Abstract:

                                        Microsoft has built a new RGB-D sensor, called Azure Kinect, and released Azure Kinect DK which is a developer kit and PC peripheral for computer vision and speech recognition models (https://azure.microsoft.com/en-us/services/kinect-dk/). In this talk, I’ll briefly introduce the hardware and describe in more detail about the Azure Kinect Body Tracking SDK which is a neural network based solution for the 3D skeletal tracking with the new RGB-D sensor.

                                        Bio:

                                        Zicheng Liu is currently a principal research manager at Microsoft. His current research interests include human pose estimation and activity understanding. He received a Ph.D. in Computer Science from Princeton University, a M.S. in Operational Research from the Institute of Applied Mathematics, Chinese Academy of Science, and a B.S. in Mathematics from Huazhong Normal University, China. Before joining Microsoft Research, he worked at Silicon Graphics as a member of technical staff and shipped OpenGL NURBS tessellator and OpenGL Optimizer. He co-authored three books: “Face Geometry and Appearance Modeling: concept and applications”, Cambridge University Press, “Human Action Recognition with Depth Cameras”, Springer Briefs, and “Human Action Analysis with Randomized Trees”, Springer Briefs. He was a technical co-chair of 2010 and 2014 IEEE International Conference on Multimedia and Expo, and a general co-chair of 2012 IEEE Visual Communication and Image Processing. He is the Editor-in-Chief of the Journal of Visual Communication and Image Representation. He served as a Steering Committee member of IEEE Transactions on Multimedia. He was a distinguished lecturer of IEEE CAS from 2015-2016. He was the chair of IEEE CAS Multimedia Systems and Applications technical committee from 2015-2017. He is a fellow of IEEE.

                                        下一條:機器人論壇《第五期》:康復機器人臨床應用研討會

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